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Download Character Head Modeling A Different Approach
2.2 GB
Tutorials
Language: English
Category: Tutorials
Title: Character Head Modeling A Different Approach
Rating: 4.2
Votes: 830
Downloads: 47
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2.2 GB

Files

Character Head Modeling A Different Approach 01. Course Overview
  • 01 - Course Overview - Course Overview.mp4 (3.7 MB)
02. Drawings and Photos and Schematics, Oh My!
  • 01 - Introduction - Drawings and Photos and Schematics, Oh My!.mp4 (20.8 MB)
  • 02 - Front and Side Images - Drawings and Photos and Schematics, Oh My!.mp4 (65.3 MB)
  • 03 - Correcting Alignment Inconsistencies Using Photoshop - Drawings and Photos and Schematics, Oh My!.mp4 (44.1 MB)
  • 04 - Correcting Inconsistencies in Photographs Using Photoshop - Drawings and Photos and Schematics, Oh My!.mp4 (59.3 MB)
  • 05 - Creating the Maya Template - Drawings and Photos and Schematics, Oh My!.mp4 (34.8 MB)
03. Cage Match Producing the NURBS Cage
  • 01 - Third vs. First Degree Nurbs Curves - Cage Match Producing the NURBS Cage.mp4 (42.3 MB)
  • 02 - Drawing the Eye, Brow, and Lips - Cage Match Producing the NURBS Cage.mp4 (50.6 MB)
  • 03 - Tracing the Nose - Cage Match Producing the NURBS Cage.mp4 (42.6 MB)
  • 04 - Contours Around the Lips nose, Mouth, and Eyes - Cage Match Producing the NURBS Cage.mp4 (51.3 MB)
  • 05 - Tracing the Neck, Shoulders, and Skull - Cage Match Producing the NURBS Cage.mp4 (48.8 MB)
  • 06 - Tracing the Ear and Base - Cage Match Producing the NURBS Cage.mp4 (41.5 MB)
04. Polygonal Throw Down Creating the Face
  • 01 - Tracing the Nose - Polygonal Throw Down Creating the Face.mp4 (44.6 MB)
  • 02 - Tracing Around the Eye - Polygonal Throw Down Creating the Face.mp4 (47.9 MB)
  • 03 - Building the Mouth - Polygonal Throw Down Creating the Face.mp4 (68.0 MB)
  • 04 - Finishing the Mouth Cavity and Nostril - Polygonal Throw Down Creating the Face.mp4 (71.7 MB)
  • 05 - Creating the Eye Cavity - Polygonal Throw Down Creating the Face.mp4 (80.3 MB)
  • 06 - Extruding the Forehead - Polygonal Throw Down Creating the Face.mp4 (74.2 MB)
  • 07 - Defining the Bridge of the Nose and Nostril - Polygonal Throw Down Creating the Face.mp4 (85.4 MB)
  • 08 - Fleshing out the Cheek - Polygonal Throw Down Creating the Face.mp4 (66.2 MB)
  • 09 - Creating the Chin - Polygonal Throw Down Creating the Face.mp4 (55.3 MB)
  • 10 - Filling in the Side of the Head - Polygonal Throw Down Creating the Face.mp4 (60.4 MB)
  • 11 - Connecting the Chin to the Neck - Polygonal Throw Down Creating the Face.mp4 (36.7 MB)
05. Finishing Strong The Ear and Back of the Head
  • 01 - Shaping the Back of the Head - Finishing Strong The Ear and Back of the Head.mp4 (75.1 MB)
  • 02 - Shaping the Back of the Neck - Finishing Strong The Ear and Back of the Head.mp4 (68.8 MB)
  • 03 - Modeling the Front of the Neck - Finishing Strong The Ear and Back of the Head.mp4 (60.6 MB)
  • 04 - Defining the Sternocleidomastoid - Finishing Strong The Ear and Back of the Head.mp4 (77.8 MB)
  • 05 - Filling in the Side of the Skull - Finishing Strong The Ear and Back of the Head.mp4 (67.1 MB)
  • 06 - Tracing the Ear - Finishing Strong The Ear and Back of the Head.mp4 (48.1 MB)
  • 07 - Defining, Deforming, and Connecting the Ear - Finishing Strong The Ear and Back of the Head.mp4 (72.8 MB)
  • 08 - Redirecting Edges, Cutting Details, and Clean Up - Finishing Strong The Ear and Back of the Head.mp4 (61.8 MB)
  • 09 - UV Mapping the Half-head - Finishing Strong The Ear and Back of the Head.mp4 (74.2 MB)
  • 10 - Mirroring the Geometry and Correcting UV Problems - Finishing Strong The Ear and Back of the Head.mp4 (70.3 MB)
Exercise files 1-maya-character-head-modeling-different-approach-2479-m1-exercise-files Maya_Files Head_Model_Gruffman scenes .mayaSwatches
  • m02-01start.ma.swatches (32.1 KB)
  • .DS_Store (6.0 KB)
  • m02-01start.ma (102.4 KB)
  • m02-02.ma (118.9 KB)
  • m02-03.ma (125.3 KB)
  • m02-04.ma (130.8 KB)
  • m02-05.ma (135.6 KB)
  • m02-06.ma (141.1 KB)
  • m02-06end.ma (148.6 KB)
  • m03-01.ma (147.9 KB)
  • sourceimages .mayaSwatches
    • Schematic.jpg_hcm.swatch (12.2 KB)
    • Schematic.jpg (2.4 MB)
    • Schematic2.jpg (2.3 MB)
      • workspace.mel (2.0 KB)
      • Reference_Files
        • CharacterHeads.tif (7.1 MB)
        • CharacterHeads_0001.tif (6.7 MB)
        • CharacterHeads_0002.tif (7.7 MB)
        • m01-01a_3View_Photo.jpg (2.0 MB)
        • m01-02_Gruffman.psd (81.1 MB)
        • m01-03_Gruffman.psd (7.3 MB)
        • m01-03a_3View_Photo.jpg (2.0 MB)
        • .DS_Store (6.0 KB)
        • 3-maya-character-head-modeling-different-approach-2479-m3-exercise-files Maya_Files Head_Model_Gruffman images tmp
          • InfantTurtle3.exr (6.9 MB)
          • InfantTurtleRig.exr (2.6 MB)
          movies
          • InfantTurtle3.mov (2.3 MB)
          scenes .mayaSwatches
          • m02-01start.ma.swatches (32.1 KB)
          • .DS_Store (6.0 KB)
          • m02-01start.ma (102.4 KB)
          • m02-02.ma (118.9 KB)
          • m02-03.ma (125.3 KB)
          • m02-04.ma (130.8 KB)
          • m02-05.ma (135.6 KB)
          • m02-06.ma (141.1 KB)
          • m02-06end.ma (148.6 KB)
          • m03-01.ma (147.9 KB)
          • m03-02.ma (159.9 KB)
          • m03-03.ma (185.4 KB)
          • m03-04.ma (203.2 KB)
          • m03-05.ma (219.6 KB)
          • m03-06.ma (224.3 KB)
          • m03-07.ma (247.2 KB)
          • m03-08.ma (266.0 KB)
          • m03-09.ma (255.8 KB)
          • m03-10.ma (277.8 KB)
          • m03-11.ma (292.0 KB)
          • m03-11end.ma (295.6 KB)
          • sourceimages .mayaSwatches
            • Schematic.jpg_hcm.swatch (12.2 KB)
            • Schematic.jpg (2.4 MB)
            • Schematic2.jpg (2.3 MB)
              • .DS_Store (8.0 KB)
              • workspace.mel (2.0 KB)
              • Reference_Files
                • CharacterHeads.tif (7.1 MB)
                • CharacterHeads_0001.tif (6.7 MB)
                • CharacterHeads_0002.tif (7.7 MB)
                • m01-01a_3View_Photo.jpg (2.0 MB)
                • m01-02_Gruffman.psd (81.1 MB)
                • m01-03_Gruffman.psd (7.3 MB)
                • m01-03a_3View_Photo.jpg (2.0 MB)
                • .DS_Store (6.0 KB)
                • 4-maya-character-head-modeling-different-approach-2479-m4-exercise-files Maya_Files Head_Model_Gruffman images tmp
                  • InfantTurtle3.exr (6.9 MB)
                  • InfantTurtleRig.exr (2.6 MB)
                  • m04-10end.exr (4.9 MB)
                  • m04-10end.iff (671.2 KB)
                  movies
                  • InfantTurtle3.mov (2.3 MB)
                  scenes .mayaSwatches
                  • m02-01start.ma.swatches (32.1 KB)
                  • .DS_Store (6.0 KB)
                  • m02-01start.ma (102.4 KB)
                  • m02-02.ma (118.9 KB)
                  • m02-03.ma (125.3 KB)
                  • m02-04.ma (130.8 KB)
                  • m02-05.ma (135.6 KB)
                  • m02-06.ma (141.1 KB)
                  • m02-06end.ma (148.6 KB)
                  • m03-01.ma (147.9 KB)
                  • m03-02.ma (159.9 KB)
                  • m03-03.ma (185.4 KB)
                  • m03-04.ma (203.2 KB)
                  • m03-05.ma (219.6 KB)
                  • m03-06.ma (224.3 KB)
                  • m03-07.ma (247.2 KB)
                  • m03-08.ma (266.0 KB)
                  • m03-09.ma (255.8 KB)
                  • m03-10.ma (277.8 KB)
                  • m03-11.ma (292.0 KB)
                  • m03-11end.ma (295.6 KB)
                  • m04-01.ma (295.6 KB)
                  • m04-02.ma (319.5 KB)
                  • m04-03.ma (282.8 KB)
                  • m04-04.ma (304.2 KB)
                  • m04-05.ma (321.9 KB)
                  • m04-06.ma (339.5 KB)
                  • m04-07.ma (336.6 KB)
                  • m04-08.ma (324.0 KB)
                  • m04-09.ma (305.4 KB)
                  • m04-10.ma (616.8 KB)
                  • m04-10end.ma (538.4 KB)
                  • sourceimages .mayaSwatches
                    • Schematic.jpg_hcm.swatch (12.2 KB)
                    • Schematic.jpg (2.4 MB)
                    • Schematic2.jpg (2.3 MB)
                      • .DS_Store (8.0 KB)
                      • workspace.mel (2.0 KB)
                      • Reference_Files
                        • CharacterHeads.tif (7.1 MB)
                        • CharacterHeads_0001.tif (6.7 MB)
                        • CharacterHeads_0002.tif (7.7 MB)
                        • FinalImage.tif (23.3 MB)
                        • m01-01a_3View_Photo.jpg (2.0 MB)
                        • m01-02_Gruffman.psd (81.1 MB)
                        • m01-03_Gruffman.psd (7.3 MB)
                        • m01-03a_3View_Photo.jpg (2.0 MB)
                        • .DS_Store (6.0 KB)
                          • Torrent Downloaded From Katcr.co - Kickasstorrents.txt (0.1 KB)

                          • Info

                            Filling in the Side of the Head. 8m 42s. Connecting the Chin to the Neck. Modeling the Front of the Neck. 8m 18s. Defining the Sternocleidomastoid.

                            Filling in the Side of the Head. 5m 39s. 5. Finishing Strong: The Ear and Back of the Head. 9m 42s.

                            A Different Approach. A Different Approach. Bring Zen'Kiki to the top of the hill east of the Menders' Stead, then use him to summon and kill 7 Diseased Hawks. Screenshots containing UI elements are generally declined on sight, the same goes for screenshots from the modelviewer or character selection screen.

                            Building Water Models: A Different Approach. This approach may. not necessarily accurately reproduce the electrostatic character-. istics of the water molecule due to severe constraints on. allowed variations in the charge distribution being optimized.

                            What others are saying. Edge Flow for my characters face. Will have to be modified but not much do to my characters head being a half skull with no jaw. Nothing really special about this reference

                            What others are saying. Drawing People Categories of emotion as defined by facial expressions. Nothing really special about this reference. Loops are where they should be, good/even dispersion of edges.

                            Learn a different approach to modeling heads by using linear NURBS curve cage production as a first step

                            Learn a different approach to modeling heads by using linear NURBS curve cage production as a first step. This approach is fundamentally different from traditional methods and, once mastered, allows you to model from photos as well as drawings. In this course, Character Head Modeling: A Different Approach, you will unlock the connection between 2D and 3D thinking through a different approach to 3D modeling (as opposed to more traditional methods such as box modeling). First, you will learn about schematics and how to use contour lines extracted from drawings and photographs of the face.

                            A Different Approach is a 1978 live-action short film starring Michael Keaton alongside an all-star cast. The film is an all-star educational film about the positive side of hiring people with disabilities.

                            A Different Approach is a Horde quest in Thousand Needles that involves finding and killing Earth Elementals and collecting Purifying Earth from them, in an effort to help find a new method for combating the Blood Elves' magical addiction. It was introduced in patch .

                            In other words, the average personality in one country often really is different from the average personality in another. Crucially, these average differences in personality between nations are not the same as the stereotypes we hold

                            In other words, the average personality in one country often really is different from the average personality in another. Crucially, these average differences in personality between nations are not the same as the stereotypes we hold.

                            Modeling requires the artist to think in 3D, but how can you do this when your computer screen and pencil and paper operate in 2D? In this course, Character Head Modeling: A Different Approach, you will unlock the connection between 2D and 3D thinking through a different approach to 3D modeling (as opposed to more traditional methods such as box modeling). First, you will learn about schematics and how to use contour lines extracted from drawings and photographs of the face. Next, you'll discover how to generate a 3D linear NURBS cage, and with it, you will create your head model polygon by polygon, from all parts of the face to the ears and back of the head. By the end of this course, you'll have a new approach to head modeling that will help you create better character models than ever. Software required: Maya 2016, Photoshop cc 2015.

Character Head Modeling A Different Approach

Comments
Bu
#1 Bu
thank you..sumi
Enila
#2 Enila
No Problem :)